Miroslav Hanzelka
I’m a programmer who builds a bit of everything: web experiences, games, and space. This is my home base for projects, photography, and small tools that make my work easier.
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# whoami
Software engineer interested in web platforms, games, and space. JavaScript / React for the web — C++, UE5, Java, and Unity when games and bigger projects take over.
I code because I’m passionate about it — not because I have to. That’s how you end up spending years on an MMO nobody asked for. When I’m not coding, I’m playing games, watching movies, brainstorming the next idea, or spending time with my son.
// this site is a work in progress. Sections will fill in over time.

Web app covering all 8 planets + Pluto. Enter your weight and age and see the results across the solar system. Each planet includes surface gravity, temperature ranges, day and year length, atmospheric pressure, and moon counts. Also available as a mobile app on the App Store.

Open-source library that solves cross-frame messaging with a friendly API. Supports request/response calls and event channels. Handles handshake, timeouts, and retries out of the box.
Current passion project in active development. A first-person space ship simulator where the player must keep the ship running: fix damage, manage electrical systems, solve problems, and deal with whatever the ship throws at them.
Built together with my son. Notaro teaches you to read musical notes through progressive exercises. Identify the note shown, keep your streak going, and work your way through increasingly harder challenges.

A project that's followed me since childhood, reinvented multiple times along the way. Each version was really about learning: isometric rendering, browser 3D with Three.js, Unity. The final form combined a Unity client with a Java MMO backend built on entity-component-system architecture. Shelved for now — but who knows.

First published Apple app, built natively in SwiftUI. A logic puzzle game with two modes: sort colored tiles into the right row order, or arrange numbers and math operators so the equation produces the correct result.

















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